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Eidos Montreal- Unannounced Project

   Unannounced Action/Adventure AAA game developped by Eidos Montreal               For PS5, Xbox and PC (cancelled project)

My role at Eidos

 

During my 3 years at Eidos Montreal, i was working as Lead Level Designer on an unannounced  Action/Adventure AAA game. The Level Design team mandate on this project was a broad one, going from designing and scripting the Main Missions, Side Quests, craft tightly realized moments in the DNA of Eidos Montreal, iterate on Gameplay activities, traversal sequences, populate the world with Living Life, and much more. My role included the followings (but not limited to): 

 

  • Lead a team going from 6 to 15 level designers of various seniority levels, depending on the production phase

  • Responsible for sprints planning and backlog maintenance for the LD team

  • Follow-up with Level Designers on progress and quality. Support them. 

  • Alignment with direction and production team on different topics ​

  • Helped to define the tools and features needs with the tech department

  • Participate in the integration and/or debug of various game content 

No medias of the game are available for public viewing

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