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   Assassin's Creed 3

Developed by Ubisoft  - PS3 / Xbox 360 / Wii U / PC

         Released in 2012 - Genre: action, adventure

My role on the project

I was in charge of creating freerunning paths (also known as parkour) through the city of Boston and its surroundings. The goal was to give players smooth navigation paths from ground to rooftops and between buildings, while respecting the artistic direction of the game. Lots of visual researches were done to remain true to the architecture of the time in colonial america. I also worked on guards placement, crowdlife stations to populate the area as well as gameplay collectibles. My main tasks were:

  • Freerunning paths in Boston and its surroundings

  • Guards placement

  • Gameplay collectibles distribution

  • Populate the area with crowd stations

Boston freerunning videos

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